Living Pipes | Saeron Seok Portfolio
Living Pipes (2025)    





Role                   UI/UX Artist · Blueprint Programmer· Tech Artist · 3D Artist
                               
Tool Used                            
                               


Created in collaboration with Jae Yoon Kim and Ashton Walden


Living Pipes is a story-driven game developed in collaboration with a multidisciplinary team. The game explores interaction through an AR-enabled maintenance interface, in a world run by a fictional tech corporation, Able Maintenance in near future.





3D Interactive Menu System

Designed and implemented a fully 3D, interactable in-game menu using Unreal Engine 5’s UMG and Material Blueprints. The menu responds to player input through mouse-over interactions that trigger real-time material changes, enhancing tactile feedback and immersion.


Main Menu Interaction


Retro TV screen texture designs




Immersive HUD Design / Player Feedback System

Developed an in-game HUD inspired by AR glasses technology, with screen distortion effects and UI elements to simulate AR interface. Designed in Figma and polished in Illustrator/Photoshop, then implemented using UMG and custom material instances in UE5.

Also created a dynamic material for the in-game Able Maintenance app that displays real-time customer satisfaction levels, based on gameplay progression.



In-Game HUD and UI interaction





HUD Icon design elements





Player Arms Modeling / Enviromental Set Dressing

Modeled and textured the player character’s first-person arms using Maya and Substance Painter. These assets were fully rigged and animated within Unreal Engine 5.

Contributed to 3D prop creation and environmental set dressing.


Player arm animation



Player arm asset, modeling and texturing done by me.



Watch UI design





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